Focus and Scope

This Journal scope includes, but is not limited to, the following areas:

  • Educational software and applications
  • Online and distance learning
  • Mobile learning and ubiquitous computing
  • Virtual and augmented reality in education
  • Game-based learning and gamification
  • Technology-enhanced assessment and evaluation
  • Learning analytics and data mining
  • Social media and collaborative learning
  • Open educational resources and open educational practices
  • Technology integration and teacher professional development
  • Technology and equity in education
  • Ethical, social, and cultural issues related to technology use in education

We are committed to publishing high-quality research that makes a meaningful contribution to education and technology. We welcome submissions that are innovative, thought-provoking and have the potential to generate new insights and stimulate further research.

We encourage submissions from a variety of disciplines and perspectives, and we welcome research that is interdisciplinary, comparative, or cross-cultural in nature. We welcome both qualitative and quantitative research, as well as mixed-methods studies.